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Path 03 · UI and UX

Design to understand. Verify to improve.

Ten open rooms, no account. One story throughout: help a person learn without making them guess. Observe, structure, design, test and explain your decisions.

Completed evidence0%
Completed evidence0%
0/10 completed rooms · 0/20 completed items

Room 01 · 25 min

Start with the problem

UX

Turn an intuition into an observable problem before drawing a solution.

In progress
01Understand

The mental model

UX starts by understanding a situation, not by opening a design tool. We observe what a person is trying to do, what blocks them and where it happens. A hypothesis is a proposal to test, never evidence by itself.

Precise anchors

Observation
A fact described without interpretation: action, context, words or visible result.
Need
The progress a person is trying to make, beyond the feature they request.
Hypothesis
A provisional explanation or solution that can be confirmed or falsified.
Success criterion
An observable signal that shows whether the problem is improving.
Room statusAnswer the questions in Check. Notebook entries are optional.

Room status

Checked questions by topic

Each row counts rooms with passed questions on this topic; it does not certify a practical skill. Progress represents produced evidence, not passive reading.

To finish: pass the questions in all 10 rooms and the execution chain when requested.
Explain
0/10
Design
0/7
Diagnose
0/8
Verify
0/10
Deliver
0/6